LEVER Classroom
Where ideas meet real-world decisions.
Starting a business is exciting. But having a great idea and knowing how to turn it into a business are two very different things.
LEVER Classroom gives students the opportunity to explore what it really takes to bring a business idea to life.
Rather than simply learning business concepts, students experience them.
Through an interactive Business Simulator, students step into the role of an entrepreneur. They make decisions, explore possibilities, test assumptions, and discover how those choices affect their business.
They explore four connected areas:
You
Understanding their strengths, motivations, goals, and the role they want to play in their business.
Business
Developing their idea, deciding what they’ll offer, and exploring how their business will operate.
Market
Identifying potential customers, understanding their needs, and exploring the competitive landscape.
Money
Working through startup costs, pricing, revenue, expenses, and financial sustainability.
Small decisions, very different outcomes
See the impact in real time
As students make decisions, they see the impact in real time. They can change their approach, compare different scenarios, and discover that even small decisions can lead to very different outcomes.
Meet the unexpected
Because business rarely goes exactly as planned, students may also face unexpected challenges that require them to rethink their approach.
Build a Decision Map
Throughout the experience, students build a Decision Map: a record of their thinking, research, choices, and how their business idea evolves.
The goal isn’t to convince every student to become an entrepreneur.
It’s to help them develop the confidence to ask better questions, think critically, understand trade-offs, and make informed decisions.
Because the most valuable lesson isn’t whether a business idea will work. It’s learning how to figure that out.
For teachers
You set up the classroom
- 1
Choose the business
Students start from their own idea, or from a scenario in the Scenario Library with its starting facts already set.
- 2
Set the rules
A start-up budget, whether students can borrow, and the loan rate, term and maximum amount. Students explore within your terms.
- 3
Add a Surprise Challenge
On by default. Once a student’s business is built, a surprise arrives that fits it, like a late delivery or a quote that comes in high. Each student gets their own, at their own pace.
Bring LEVER Classroom to your school
Schools join through a licensing agreement that covers your teachers and students. Once it’s in place, teachers sign in with their school email and create classes.